﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

using AimGameLibrary.GameObject;

namespace AimGameLibrary.AimGame.Game3D
{
    public class BaseGame3D : BaseGameObject
    {
        Vector3 position;
        public virtual Vector3 PositioN { get { return position; } set { position = value; } }

        public BaseGame3D()
        {
            position = Vector3.Zero;
        }

        public virtual void UpdateMatrix()
        {
        
        }
    }
}
